Majority of the gameplay will have players exploring the planet by many means of traversal tools, such as using thrusters to jump across wider gaps, using a grapple hook to swing across platforms, or climbing up mountains. ![]() The game is loaded with a ton of logs and other forms of collectibles. There are also many challenges to achieve, secrets to find, and aliens to face. The game has many different mechanics, such as having the ability to scan creatures, plant life, environments, alien structures, upgrade weapons, craft new sets of traversal tools, and collect crafting materials. At the beginning of the game, the main character has no traversal tools or even a gun, so the first 10-15 minutes features the introduction of the game’s mechanics. As gamers progress throughout their journey across the four different biomes on the planet, they will come across many different types of alien creatures, some who are hostile and others who are more passive. The main storyline takes around five-to-six hours, or under four hours if players decide to speedrun it and go for the achievement, which is a fun challenge. Kindred gave the employee enough fuel source to land on AR-26, but not enough to travel back home, resulting in the employee being stranded while discovering the mysteries of the planet and looking for a fuel source. The game is set on a planet called AR-26, where the employee (the player) work for the fourth best interstellar space exploration company and is tasked with exploring the planet and finding out what is happening after discovering an alien life-form and a massive structure. Journey to the Savage Planet is a unique game that combines multiple elements from different genres, including first-person shooting mechanics, exploration, and crafting. Guess I have spent more time in theorizing this, than the devs needed to write the code for it.Journey to the Savage Planet is an indie game developed by a Canadian based studio ”Typhoon” and is published by 505 games, the same folks who published last year’s sleeper hit, Control, and the upcoming PC version of Death Stranding. ![]() why did I write this? Everyone just slaps mobs until the thing triggers. Sooo… presumably, after all, the DLC doesn't count and I just slapped 8 mobs, which were not on the list. Main Game mobs, which are slapped in the DLC, do count.Īs 'Achieve Bean' got the trigger after slapping a Schnozo and I never hit one, it is certain that there are more possible victims, than needed for the achievement.īut even as this would make a perfect kindex fit with 37 total for me, Achieve Bean mentioned that they only needed around 30 mobs total. 'Amber Armor' is equipment and does not count as a separate bird.Īs the achievement is older than the DLC, DLC mobs probably don't count The main bosses, which are only seen once in the game, don't count. This leaves Teratomo and four regular mobs (including Schnozo) without slap, when my achievement triggered. I used melee only during quests in the main game, started slapping everything in the DLC and went back to the main after finishing to complete the list.Ĥ mobs (2 Birds, 2 Vipers) are DLC only - all slapped in DLCĤ mobs, which exist in both, I only slapped in the DLCĢ7 (22 animals and the 5 plants from the kindex) - slapped in mainĦ recurrent mini bosses (2 Pikemandas, 2 Kapaynas, 2 Slamphibians) - slapped during fightsĢ bosses (Cragclaw, Floopsnoot Matriarch) - slapped after fight I noticed this achievement after completing the game, right before starting the DLC. In the video we show you the location of all creatures:Ģ0:57 - Pufferbird (Infected) Use binding bile or shock fruit before slapping ![]() There 37 creatures in the game that all need to be scanned and slapped.
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